Sign up for news on Fray, system updates, and for news on when we launch our Kickstarter!

Harpie ● Ancient ● Medium

Harpies were once Kindred or Folk that were captured by Harpie Queens and transformed into these strange creatures. They like to make crude traps and use their luring song to force their victims to walk towards them. Once Kindred have been turned into a haprie there is no tried and true method to revert them to their original self. Using Primal Magic has resulted in a variety of mixed successes. Victims have had their memories returned or their bodies, but only in a handful of cases have they been able to fully remove the curse. The ritual Harpie Queens use to create harpies is expensive and time-consuming. If characters are kidnapped there is a sliver of hope they might be rescued before losing themselves to the curse.

Special Characteristics
  • Grasping Talons: A harpie can carry things with their feet.

Harpies like to set up a series of poorly crafted traps for their victims to walk through while they lure them with their songs. In combat, Harpies will take to the sky and use their short bows if they can. Several of them may work together to attempt to lift Foes into the air as well.

Adventure Hook

Kidnapped – A local has been kidnapped by Harpies and is being held in the forest. Players will have to get through their traps and fight them off to get the victim back.

Harpie Stats

PD: 3     MD: 2     AD: 3

Health: 14      Tenacity: 16

Initiative: 7      Speed: 6 (Flight, Walk)     Resilience: 2

Bra: 2     Fin: 3     Ref: 3
Int: 2     Wit: 4     Awa: 2
Cha: 3    Per: 3     Com: 3

Skills: Athletics 2, Archery 2, Athletics 1, Detection 2, Insight 1, Natural Attack 2, Natural Magic 2, Perform 2

Traits: Cruel ● Deceptive ● Mean-Spirited

Primary Actions

2 Melee Attacks
3D + 2 vs PD x 2
Deals 1d4 + 2 damage. If the Target is Stuck, Shocked, or Stunned the attack deals +1d4 damage.

Short Bow
Ranged Attack
3D + 2 vs PD ● Medium
Deals 1d6 damage.

Secondary Actions

Luring Song
Magic Ability
3D + 2 vs MD ● Blast: 200 from Self ● Characters
3D + 2 vs MD N Blast: 200 from Self N Characters
The Target must use all available Actions and Abilities to move as close to the Harpie as possible. They can avoid obvious dangers, but automatically fail to notice anything hidden. If the target ends their movement at most 5 hexes away from the Harpie, they are immediately Staggered and Stuck for 1 Round.
Characters who are attacked while Staggered and Stuck become immune to the Luring Song ability for 1 day.
Special: This only affects intelligent creatures who can speak a language. This does not affect other Harpies or Harpie Queens.

Questions, Comments, Thoughts, Concerns?