Elemental, Medium

 

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Elemental, Medium ● Echo ● Medium
D:5

There are dozens of types of elementals. The main types are the four elements: fire, air, wind, and earth. Other elementals might include poison, disease, lava, steam, and so on. The stats listed here are for generic elementals.

Types of Elementals
  • Fire Elementals – When a target is hit with a Primary Action they are Wounded: 3 until they spend a Primary Action to put out the flames. Vulnerable to Cold damage.
  • Water Elementals – Can Swim at their Speed. Their Blast moves Adjacent creatures 3 hexes as well as does damage. Vulnerable to Electric damage.
  • Air Elementals – Can Fly at their Speed. Move targets hit with their Primary Action 10 hexes. Vulnerable to Sonic damage.
  • Earth Elementals – Gain Hardness:5 and PD: +1. Vulnerable and Resistant to nothing.
Special Characteristics
  • Wave: The elemental can move through occupied hexes without paying extra Movement.
Tactics

Elementals prefer to pepper their enemies with Elemental Blasts before closing in and going toe to toe for a kill. If the battle starts going poorly they will try to use their Wall ability to escape.

Adventure Hook

Lost and Dangerous – An elemental needs to find a way back to the Echo.

Elemental, Medium Stats

PD: 4     MD: 4     AD: 4

Health: 18      Tenacity: 24

Initiative: 8      Speed: 7    Resistance (energy): 10    Vulnerability (energy): 10     Resilience: 2

Bra: 4     Fin: 4     Ref: 4
Int: 3     Wit: 2     Awa: 4
Cha: 4    Per: 4     Com: 4

Skills: Athletics 2, Detection 1, Natural Attack 2, Nature 1

Traits: Elemental Dependent

Primary Actions

Elemental Blast
Magic Attack
4D + 2 vs PD ● Medium
Deals 1d10 + 4 damage (energy).

Slam
Melee Attack
4D + 1 vs PD
Deals 1d10 + 4 damage (energy).

Secondary Actions

Blast
Magic Ability
All Adjacent Characters take 3 damage (energy).

Wall
Magic Attack
1 Round ● 4 Unoccupied hexes
The hexes become Impassible, even for Flying Creatures.

Reactions

Barrage
Melee Attack
〇 A Foe moves Out Of a hex within Reach.
4D + 1 vs PD
Deals 1d4 + 2 damage (energy).

Questions, Comments, Thoughts, Concerns?

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